THE IMPLEMENTATION OF THE WORD CHAIN GAME TO IMPROVE LISTENING SKILLS IN INDONESIAN LANGUAGE LEARNING FOR THIRD-GRADE STUDENTS AT SDN 129 HUTARIMBARU PANYABUNGAN TIMUR

Published: Apr 26, 2026

Abstract:

This study aims to describe the implementation of the word chain game and its impact on improving students' listening skills in Indonesian language learning The research was conducted in Grade III of SD Negeri 129 Hutarimbaru with a total of 25 students, consisting of 11 boys and 14 girls. The method employed was Classroom Action Research (CAR), carried out in two cycles comprising the stages of planning, action, observation, and reflection. Data were collected through observation, listening skill tests, and documentation The findings revealed a significant improvement in students listening skills, with classical mastery increasing from 69.75% in the first cycle to 84.75% in the second cycle. Student activity also rose from 52.5% in the first cycle to 92.5% in the second cycle. Therefore, the implementation of the word chain game proved to be effective in enhancing students listening skills while also creating an active, interactive, and enjoyable learning atmosphere

Keywords:
1. Word Chain Game
2. Listening Skills
3. Classroom Action Research
Authors:
1 . Maisaroh Nasution
2 . Junita Irawati
3 . Zulfikar
How to Cite
Nasution, M., Irawati, J., & Zulfikar. (2026). THE IMPLEMENTATION OF THE WORD CHAIN GAME TO IMPROVE LISTENING SKILLS IN INDONESIAN LANGUAGE LEARNING FOR THIRD-GRADE STUDENTS AT SDN 129 HUTARIMBARU PANYABUNGAN TIMUR. Jurnal Kata: Bahasa, Sastra, Dan Pembelajarannya, 14(1), 98–104. https://doi.org/10.23960/kata.v14i1.2102

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References

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  1. Anggraini, D. (2022). Metode permainan dalam meningkatkan fokus dan konsentrasi siswa SD. Journal of Elementary Education, 8(1).
  2. Fauzi, A. (2021). Strategi pembelajaran menyenangkan dalam meningkatkan keterampilan berbahasa siswa sekolah dasar. Journal of Elementary Education Nusantara, 7(2).
  3. George Varghese, S. P. (2017). The effectiveness of language games in developing listening skills among primary school students. Research Journal of English Language and Literature (RJELAL), 5(4), 672–677.
  4. Handayani, R. (2019). Permainan bahasa sebagai media untuk meningkatkan kemampuan menyimak siswa SD. Journal of Elementary School Studies, 4(3).
  5. Hidayat, R. (2020). Permainan edukatif sebagai strategi peningkatan keterampilan menyimak siswa sekolah dasar. Journal of Indonesian Language and Literature Education, 5(2).
  6. Khoiriyah, A. N. (2023). Peningkatan keterampilan menulis puisi melalui permainan sambung kata pada siswa kelas X. Leksis: Journal of Language and Literature Education, 3(2).
  7. Kumalawati, R. (2023). Effectiveness of language games (guessing pictures and matching words) on speaking skills. Hadhanatuna: Journal of Arabic Education for Young Children, 2(2), 101–115.
  8. Lestari, W. (2021). Permainan edukatif sebagai media untuk meningkatkan kosakata dan keterampilan menyimak. Journal of Language Education, 9(2).
  9. Marzuki, A. G., & Kuliahana, A. (2021). Using language games to enhance EFL students’ speaking skill in Indonesia. Al-Ta'lim Journal, 28(3), 213–222. https://doi.org/10.15548/jt.v28i3.700
  10. Meiningsih, F. A., & Madya, S. (2021). The use of guessing game in improving the speaking skills of elementary school students. IJEE (Indonesian Journal of English Education), 8(2), 327–339. https://doi.org/10.15408/ijee.v8i2.21679
  11. Prasetyo, A. (2020). Model pembelajaran berbasis permainan dalam meningkatkan hasil belajar Bahasa Indonesia. Journal of Language Education, 8(2).
  12. Putri, A. (2020). Penerapan permainan sambung kata untuk meningkatkan keterampilan menyimak pada siswa sekolah dasar. Journal of Innovation in Elementary Education, 5(1).
  13. Putri, S. Y., Asari, S., & Paulina. (2024). The effect of word chain game to improve students’ vocabulary mastery at SDN 88 Gresik. Indonesian Teaching English to Speakers of Other Languages Journal, 1(2), 118–127. https://doi.org/10.30587/inatesol.v1i2.8790
  14. Rahmawati, N. (2019). Model pembelajaran berbasis permainan untuk meningkatkan keterampilan menyimak siswa sekolah dasar. Journal of Indonesian Language Education, 7(2).
  15. Ramadhan, M. (2021). Research methods. Cipta Media Nusantara.
  16. Ramlah. (2024). The implementation of the word chain game to improve poetry-writing skills among fifth-grade students of SD Inpres 189 Kanite in Takalar Regency [Undergraduate thesis, Muhammadiyah University of Makassar].
  17. Subakti, H. (2023). Analysis of listening skills among lower-grade elementary school students in Samarinda City. Edukatif: Journal of Educational Sciences, 5(6), 2536–2541. https://doi.org/10.31004/edukatif.v5i6.5741
  18. Sukma, H. H., & Saifudin, M. F. (2021). Listening and speaking skills: Theory and practice. Krama Edukasi.
  19. Suryani, M. (2021). Penggunaan permainan bahasa dalam meningkatkan motivasi dan keterampilan berbicara siswa. Journal of Basic Education Studies, 6(1).
  20. Susanti, R. (2022). Efektivitas metode permainan dibandingkan metode konvensional dalam pembelajaran Bahasa Indonesia. Journal of Learning Innovation, 11(2).
  21. Tedjasaputra, M. S. (2001). Play, games, and children's development. Grasindo.
  22. Utami, S. (2022). Penggunaan permainan edukatif untuk meningkatkan keterampilan menyimak dan kosakata siswa. Journal of Basic Education and Learning, 10(1).
  23. Wulandari, F. (2021). Media permainan edukatif dalam pembelajaran Bahasa Indonesia untuk meningkatkan kemampuan menyimak. Journal of Educational Studies, 6(2).