Rangkai Nusantara Digital Innovation for Strengthening National Values and Pancasila-Based Character Education

Diterbitkan: Sep 30, 2025

Abstrak:

The decline of national values and the weakening of Pancasila-based character education among young generations pose a significant challenge in shaping Indonesia’s Golden Generation 2045. This community service program, entitled Rangkai Nusantara, aims to develop a digital innovation platform that strengthens national values and Pancasila-oriented character education. The program was implemented through participatory, technology-based training activities involving interactive workshops, digital content creation, mentoring, and dissemination of student-produced educational works. The target group consisted of junior high school students in Bandar Lampung. The results showed a significant improvement in students’ understanding of Pancasila values, creative digital literacy, and the establishment of a youth network promoting national values through digital platforms. This program demonstrates that integrating digital innovation into character education can foster patriotic awareness, digital citizenship, and moral integrity. Rangkai Nusantara thus serves as a replicable model of technology-based character education to empower Indonesia’s young generation in the digital era.

Penulis:
1 . Muhammad Mona Adha
2 . Dayu Rika Perdana
3 . Nani Kusrini
4 . Miranda Abung
Cara Mengutip
Adha, M. M., Perdana, D. R., Kusrini, N. ., & Abung, M. . (2025). Rangkai Nusantara Digital Innovation for Strengthening National Values and Pancasila-Based Character Education. Jurnal Pengabdian Masyarakat Ilmu Pendidikan, 4(2), 318–325. https://doi.org/10.23960/jpm-ip.vol.4i.2.1248
Terbitan & Bagian
Referensi

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    Arifin, Z., & Muslimin, I. (2020). Integrasi literasi digital dalam pendidikan karakter pada era revolusi industri 4.0. Jurnal Teknologi Pendidikan, 22(3), 201–213. https://doi.org/10.21009/jtp.v22i 3.16225

    Kemendikbud. (2021). Pendidikan karakter berbasis Pancasila dalam kurikulum 2013. Jakarta: Kementerian Pendidikan dan Kebudayaan.

    Lickona, T. (1991). Educating for character: How our schools can teach respect and responsibility. New York: Bantam Books.

    McGrath, D. (2002). Getting started with project-based learning.

    Learning and Leading with Technology, 30(3), 42–50.

    Moleong, L. J. (2019). Metodologi penelitian kualitatif (Edisi revisi). Bandung: PT Remaja Rosdakarya.

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    UNESCO. (2005). Literacy for life: Education for all global monitoring report. Paris: UNESCO Publishing.

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  3. Arifin, Z., & Muslimin, I. (2020). Integrasi literasi digital dalam pendidikan karakter pada era revolusi industri 4.0. Jurnal Teknologi Pendidikan, 22(3), 201–213. https://doi.org/10.21009/jtp.v22i 3.16225
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  5. Lickona, T. (1991). Educating for character: How our schools can teach respect and responsibility. New York: Bantam Books.
  6. McGrath, D. (2002). Getting started with project-based learning.
  7. Learning and Leading with Technology, 30(3), 42–50.
  8. Moleong, L. J. (2019). Metodologi penelitian kualitatif (Edisi revisi). Bandung: PT Remaja Rosdakarya.
  9. Munandar, H. (2022). Tantangan pendidikan karakter di era digital: Perspektif generasi milenial. Jurnal Ilmu Pendidikan, 28(1), 55–68. https://doi.org/10.21009/jip.v28i 1.17934
  10. Nugroho, R., & Setiawan, E. (2020). Literasi digital dan penguatan pendidikan karakter di sekolah menengah. Jurnal Pendidikan Sosial, 9(2), 112–123.
  11. Putra, A. Y., & Hidayat, F. (2023). Inovasi digital untuk penguatan pendidikan karakter di sekolah menengah: Studi kasus pelatihan konten kreatif. Jurnal Pendidikan Indonesia, 12(1), 25–39.https://doi.org/10.23887/jpi- undiksha.v12i1.39871
  12. Rohman, F., Fauzan, A., & Yohandri. (2019). Integration of technology in project-based learning with tracker on practicum activities. Journal of Physics: Conference Series, 1185(012036). https://doi.org/10.1088/1742- 6596/1185/1/012036
  13. UNESCO. (2005). Literacy for life: Education for all global monitoring report. Paris: UNESCO Publishing.
  14. Warsita, B. (2017). Teknologi pembelajaran: Landasan & aplikasinya. Jakarta: Rineka Cipta.
  15. Widodo, H., & Suryanto, A. (2021). Implementasi pembelajaran berbasis proyek untuk penguatan karakter kebangsaan di era digital. Jurnal Inovasi Pendidikan, 5(4), 223–236. https://doi.org/10.22236/jip.v5i4. 2459
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  17. 377–389. https://doi.org/10.21831/cp.v38i 2.25321
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  19. Zubaedi. (2013). Desain pendidikan karakter: Konsepsi dan aplikasinya dalam lembaga pendidikan. Jakarta: Kencana Prenada Media Group.
  20. Zuraini, D., & Fadhilah, R. (2022). Digital citizenship sebagai upaya membangun karakter generasi muda di dunia maya. Jurnal Pendidikan Karakter Digital, 3(2), 87–98.