Jurnal Pengabdian Masyarakat Ilmu Pendidikan

Jurnal Pengabdian Masyarakat Ilmu Pendidikan (JPMIP) is published by the Department of Education, Faculty of Teacher Training and Education, University of Lampung (UNILA). It is a peer-reviewed journal that publishes scientific articles from the field of education that are applied in various community service activities and other applied research. Articles published in JPMIP include results of community service (PKM) based on research such as: 1. Community Development in Education Based on Products 2. Training and... Readmore

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Jurnal Pengabdian Masyarakat Ilmu Pendidikan (JPMIP) is published by the Department of Education, Faculty of Teacher Training and Education, University of Lampung (UNILA). It is a peer-reviewed journal that publishes scientific articles from the field of education that are applied in various community service activities and other applied research. Articles published in JPMIP include results of community service (PKM) based on research such as: 1. Community Development in Education Based on Products 2. Training and Services for the Education Community 3. Community Development Based on Educational Research 4. Mentoring and Empowerment of the Education Community 5. Dissemination of Educational Science Products.

ISSN
2963-105X (printed) | 2962-6862 (online)
Published
2026-07-23
sinta-4

Articles

Penguatan Ecological Citizenship Mahasiswa Melalui Pendidikan Kewarganegaraan: Membangun Kesadaran dan Tanggung Jawab Mahasiswa Terhadap Lingkungan

The increasingly complex ecological crisis demands a reorientation of citizenship from a mere relation of political-juridical rights and obligations toward moral responsibility for the environment. This community service activity aimed to strengthen ecological citizenship among students of the Primary School Teacher Education Program at Universitas Pendidikan Indonesia Cibiru Campus through an online public lecture on integrating ecological values into Civic Education. The activity employed interactive lectures, guided discussions, and structured reflection through a video-conferencing platform. Evaluation used pre-activity and immediate post-activity questionnaires to identify short-term changes in understanding, attitudes, and behavioural intention, not long-term ecological action. The results indicate an initial improvement in participants' understanding of ecological citizenship, awareness of their connectedness to the more-than-human community, and commitment to integrating environmental education into Civic Education practice in primary schools. The activity served as an entry point for forming the ecological identity of prospective primary teachers and requires institutional follow-up through curriculum integration, campus habituation, and practice-based programs.

PENGEMBANGAN MODEL BIMBINGAN KARIER BERBASIS SOFT SKILL DAN TALENTA BAGI SISWA SMK

Limited soft skills, understanding of personal talents, and career direction remain challenges for vocational high school students in preparing for their career development. This Community Service Program (PKM) aimed to enhance students’ soft skills, help them identify their personal talents, and develop the SMART CAREER MODEL as a talent- and soft skill-based career guidance model. The program was conducted at SMK Aljabar Batam, involving 59 students and one accompanying teacher from the student affairs division through assessment, talent mapping, soft skill training, career mentoring, evaluation, and career recommendations. The evaluation employed a 20-item instrument using a five-point scale, and the data were analyzed descriptively. The results showed that the average soft skill score increased from 3.06 to 3.75, representing a 22.55% improvement, exceeding the minimum target of 20%. The positive achievement in personal talent identification reached 83.90%, exceeding the minimum target of 80%. The program resulted in the SMART CAREER MODEL as a conceptual-applicative PKM output. The model provides a mentoring framework that integrates personal talent identification, soft skill development, evaluation, and career development recommendations for vocational high school students. As the evaluation was limited to short-term outcomes, continued mentoring and follow-up evaluation are recommended.

Literasi Karier Generasi Z: Pendampingan Pemilihan Jurusan Kuliah Berbasis Potensi Diri pada Siswa SMAN 19 Gowa

Choosing a field of further education often causes confusion among high school students, a challenge evident at SMAN 19 Gowa, where the 20 participating twelfth-grade students mostly come from lower-middle socioeconomic families with limited access to career consultation and an insufficient guidance-counseling (BK) staff ratio. Objective. This community service activity aimed to improve students' understanding of major-selection strategies through career literacy education. Method. Using a one-group pre-test-post-test design, 20 students completed a validated 20-item Likert-scale (1-4) questionnaire covering five aspects: career literacy, self-interest, talent identification, self-potential, and selection strategy, through socialization, material presentation, self-assessment, discussion, and evaluation. Results. The average score rose from 48.4 to 85.0 (75.6% gain; N-gain 0.71, high category), with the highest improvement in talent identification (88.9%) and lowest in career literacy (61.5%); qualitatively, 85% felt more motivated, 80% understood their talents better, and 65% felt more confident. Conclusion. Career literacy education effectively helps students align self-understanding with study programs and future careers, offering a replicable model; regular BK integration and continued mentoring are recommended.

Pendampingan Inovasi Pembelajaran melalui Pemanfaatan Online Stopwatch sebagai Media Game Edukatif bagi Pengajar Rumah Belajar Alempureng

The utilization of digital technology in learning remains a challenge for non-formal education instructors, particularly in developing interactive learning media that can enhance student engagement. Rumah Belajar Alempureng, as the partner institution in this community service program, faced challenges related to the limited use of digital game-based learning media in the learning process. This community service activity aimed to improve instructors’ understanding of the Game-Based Learning concept, enhance their skills in utilizing Online Stopwatch as a game-based learning medium, and assist them in developing more creative, interactive, and engaging learning activities for students. The program was implemented using a participatory training approach through material delivery, demonstrations of Online Stopwatch features, hands-on practice, mentoring in educational game development, and evaluation through pre-test, post-test, and participant satisfaction questionnaires with 10 participants. The results showed an improvement in participants’ understanding and skills in utilizing Online Stopwatch as a Game-Based Learning medium. The pre-training evaluation showed an average score of 2.25 on a 5-point scale, whereas the post-training evaluation showed an average score of 4.25 on a 5.00-point scale, categorized as very good, while the overall participant satisfaction level reached 84.44%, also categorized as very good. Furthermore, participants were able to develop game-based learning activities by utilizing Online Stopwatch features. This activity contributes to the development of a Game Based Learning based mentoring model through the use of a simple digital technology the Online Stopwatch which can enhance teachers’ digital pedagogical competencies and be replicated to create more interactive, creative, and student-centered learning experiences.

Peningkatan Tindak Tutur Mahasiswa dalam Manajemen Berorganisasi di FKIP Unila

Peningkatan Tindak Tutur Ekspresif Mahasiswa dalam Manajemen Berorganisasi di FKIP Unila (JPMB)

Kemampuan menggunakan tindak tutur ekspresif secara tepat adalah suatu aspek penting dalam membangun komunikasi organisasi yang efektif. Namun, mahasiswa aktivis organisasi di Fakultas Keguruan dan Ilmu Pendidikan (FKIP) Universitas Lampung masih menghadapi permasalahan ketika menyampaikan apresiasi, kritik, permintaan maaf, maupun ungkapan ekspresif lainnya secara santun. Melalui kegiatan pengabdian kepada masyarakat ini, mahasiswa diharapkan memiliki pengetahuan yang lebih baik serta keterampilan yang meningkat dalam menerapkan tindak tutur ekspresif pada berbagai situasi komunikasi organisasi. Pelaksanaan kegiatan ini menerapkan metode pelatihan berbasis partisipasi yang mencakup ceramah, diskusi dua arah, simulasi, role play, serta dievaluasi melalui pre-test, observasi selama kegiatan, post-test, dan kuesioner refleksi. Sasaran kegiatan adalah anggota Ikatan Mahasiswa Bahasa dan Sastra Indonesia (Imabsi) FKIP Universitas Lampung. Berdasarkan hasil pelaksanaan kegiatan, mahasiswa aktivis organisasi menunjukkan peningkatan pemahaman terhadap konsep tindak tutur ekspresif, serta meningkatnya kemampuan mereka dalam menerapkan ungkapan terima kasih, permintaan maaf, pujian, kritik, dan apresiasi secara tepat sesuai konteks komunikasi organisasi. Selain itu, pelatihan memberikan dampak positif terhadap keterampilan interpersonal peserta dan mendorong terciptanya komunikasi organisasi yang lebih santun, harmonis, dan kolaboratif. Dengan demikian, pelatihan tindak tutur ekspresif menjadi strategi yang efektif untuk memperkuat kompetensi komunikasi mahasiswa dalam mendukung pengelolaan organisasi yang produktif dan berkelanjutan.

Trik Mudah Literasi: menyelesaikan soal berbasis cerita

Kemampuan literasi merupakan keterampilan dasar yang penting bagi peserta didik dalam memahami informasi dan menyelesaikan soal berbasis cerita. Namun, peserta didik UPTD SD Negeri 9 Metro Pusat masih mengalami kesulitan dalam memahami isi soal, mengidentifikasi informasi penting, menentukan ide pokok, serta menyelesaikan soal secara sistematis. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kemampuan literasi peserta didik melalui Sosialisasi Trik Mudah Literasi: Menyelesaikan Soal Berbasis Cerita. Metode yang digunakan adalah pendekatan partisipatif dan edukatif melalui tahapan persiapan, pre-test, penyampaian materi, pelatihan, praktik, diskusi interaktif, post-test, dan tindak lanjut. Kegiatan diikuti oleh 21 peserta didik kelas V dan VI. Hasil kegiatan menunjukkan adanya peningkatan kemampuan peserta didik, ditandai dengan rata-rata persentase jawaban benar yang meningkat dari 35,24% pada pre-test menjadi 87,62% pada post-test. Peserta didik juga menunjukkan antusiasme dan keaktifan selama kegiatan. Dengan demikian, sosialisasi trik mudah literasi dapat meningkatkan kemampuan peserta didik dalam memahami dan menyelesaikan soal berbasis cerita secara lebih sistematis.

Pelatihan Game Edukasi Berbantuan Genially untuk Menguatkan Kompetensi Guru Sekolah Dasar

Elementary-school teachers do not always have sufficient experience designing interactive digital activities aligned with learning objectives. This community service program aimed to strengthen teachers' initial knowledge and skills in developing Genially-assisted educational games. Face-to-face training was held at UPTD SDN 3 Metro Barat on 9 June 2026 through exposition, question-and-answer, demonstration, guided practice, presentation, and reflection. Materials covered interactive media, game-based learning, Genially features, template selection, interaction settings, and publication through links or QR codes. A ten-item objective post-test administered through Google Forms provided the final evaluation. Eight valid responses were analyzed descriptively against a mastery threshold of 70. All respondents scored 100; the mean and median were 100, the standard deviation was 0, and mastery reached 100%. The result indicates strong immediate conceptual mastery and exceeded the program target. Nevertheless, without pre-test data and product assessment, it cannot establish causal improvement in teacher skills or student outcomes. Follow-up mentoring should assess game quality, classroom use, and student responses.

Pemanfaatan Artificial Intelegent (AI) Bagi Guru SMA untuk Menunjang Pembuatan Perangkat Pembelajaran

Abstract The rapid development of Artificial Intelligence (AI), particularly generative AI, provides new opportunities for teachers to develop instructional materials more efficiently and creatively. However, many teachers still experience difficulties in using AI effectively and responsibly, especially in developing effective prompts and transforming AI-generated outputs into contextual instructional materials. This community engagement program aimed to strengthen high school teachers’ capacity to use AI for instructional material development through practical training and contextualized mentoring. The program covered AI in education, prompt development, and the use of several AI-supported platforms, followed by hands-on practice based on participants’ instructional needs. A participatory and experiential approach was employed to encourage teachers to explore, evaluate, and refine AI-generated outputs. Evaluation included pre-test and post-test results, a final questionnaire, participant feedback, observation, and expert validation of the AI guidance module. Based on 23 valid paired responses, the mean score increased from 4.37 to 4.67, with 78.26% of participants showing improvement. The final evaluation reached a mean of 4.71 out of 5, while the AI guidance module achieved 94.22% expert validation. These findings indicate that practical and contextualized AI training can strengthen teachers’ initial capacity to use AI as a supportive tool for instructional material development.

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