The Creation of the SnaPhys (Snake Physics) Game as a Learning Medium for Physics on Renewable Energy Topics

Main Article Content

Velisa Nur’aini
Fitria

Abstract

The quality of the learning process affects student learning outcomes. The learning process is still limited to the teacher’s explanation and does not utilise learning media based on the characteristics of students. This impacts students' low motivation to learn, especially in Physics. This research aims to produce educational snake and ladders game products integrated with QR codes as an alternative physics learning media. The development model used is 4D. However, this research is limited to the 3D stage: define, design, and develop. The data collection technique used a questionnaire with a research subject of 1 expert. Experts will perform product validation in three aspects: technical, educational, and aesthetic. The results of data analysis showed that the technical aspect score was 17 with a percentage of 94.4%, the academic aspect score was 11 with a rate of 91.6%, and the aesthetic aspect score was 13 with a percentage of 86.6%. Thus, an average score of 41 with an average percentage of 91.1% was obtained so that the Snakes and Ladders game was included in the outstanding category and declared feasible to increase students' physics learning motivation.

Article Details

How to Cite
Nur’aini, V., & Haryani, F. . (2025). The Creation of the SnaPhys (Snake Physics) Game as a Learning Medium for Physics on Renewable Energy Topics. Journal of Advances in Physics Education, 1(1), 13–24. https://doi.org/10.23960/jape.v1i1.364
Section
Articles

References

Alam, A. (2022). A digital game based learning approach for effective curriculum transaction for teachinglearning of artificial intelligence and machine learning. International Conference on Sustainable Computing and Data Communication Systems (ICSCDS), 69–74. https://doi.org/doi:10.1109/ICSCDS53736.2022.9760932.

Asnita, & Wayong, M. (2022). Illustrates learning conditions and the learning process. Instruction : International Journal for Islamic Education, 1(1), 1–7.

Budiarti, L. W., & Jumadi. (2023). Analysis of students’ learning interest toward physics at Madrasah Aliyah. Jurnal Penelitian Pendidikan IPA, 9(1), 167–170. https://doi.org/10.29303/jppipa.v9i1.1303.

Calatrava, F. J., Lacsamana, K. J., Revilla, J. R., & Bacatan, J. (2022). Effect of educational games on the level of motivation in science of grade iv students in Angel Villarica Central School. Journal of Science and Science Education, 3(1), 60–67. https://doi.org/10.29303/jossed.v3i1.1488.

Cheung, S. Y., & Ng, K. Y. (2021). Application of the educational game to enhance student learning. Frontiers in Education, 6(March), 1–10. https://doi.org/10.3389/feduc.2021.623793.

Chyta, A., Budiharti, R., & Rahardjo, D. T. (2019). Penerapan model pembelajaran AIR (Auditory , Intellectually, and Repetition) untuk meningkatkan kemampuan berpikir kritis siswa kelas XI MIA 1 SMAN 2 Karanganyar pada materi suhu, kalor dan perpindahan kalor. Jurnal Materi dan Pembelajaran Fisika (JMPF), 9(2), 132–137.

Guterres, I. K. N. P., Sudarti, Maryani, & Putra, P. D. A. (2018). Pengembangan media pembelajaran ular tangga berbasis android pada pokok bahasan gejala pemanasan global untuk pembelajaran fisika di SMA. Jurnal Pembelajaran Fisika, 7(1), 54–61. https://doi.org/10.19184/jpf.v7i1.7225.

Harefa, A. R. (2019). Peran ilmu fisika dalam kehidupan sehari-hari. Jurnal Warta, 60(April), 1–10.

Hermansyah, Yahya, F., Astuti, W. I. W., Sentaya, I. M., & Sulindra, I. G. M. (2023). Comparison of Tenth-grade students’ understanding concept of motion between domino and snake and ladders media. Jurnal Pendidikan Fisika Dan Teknologi, 9(1), 87–93. https://doi.org/10.29303/jpft.v9i1.4978.

Ibam, E. O., Adekunle, T. A., & Agbonifo, O. C. (2018). A moral education learning system based on the snakes and ladders game. EAI Endorsed Transactions on E-Learning, 5(17), 1–9. https://doi.org/10.4108/eai.25-9-2018.155641.

Karimah, R. F., Supurwoko, & Wahyuningsih, D. (2014). Pengembangan media pembelajaran ular tangga fisika untuk siswa SMP/MTs kelas VIII. Jurnal Pendidikan Fisika, 2(1), 6–10.

Kholipah, S., Maryatun, M., & Pritandhari, M. (2020). Pengembangan media pembelajaran ular tangga pada mata pelajaran ekonomi kelas X SMA Muhammadiyah 1 Metro tahun pelajaran 2017/2018. EDUNOMIA: Jurnal Ilmiah Pendidikan Ekonomi, 1(1), 60–71.

Körhasan, N. D., & Gürel, D. K. (2019). Student teachers’ physics knowledge and sources of knowledge to explain everyday phenomena. Science Education International, 30(4), 298–309. https://doi.org/10.33828/sei.v30.i4.7.

Malone, T. W. (1981). Toward a theory of intrinsically motivating instruction. Cognitive Science, 5(4), 333–369. https://doi.org/10.1016/S0364-0213(81)80017-1.

Marpaung, D. N., & Azzajjad, M. F. (2020). The effectiveness of student centre learning in experiment method on acid and base solution to increase student achievement. Journal of Applied Science, Engineering, Technology, and Education, 2(1), 32–36. https://doi.org/10.35877/454ri.asci2156.

Naafi’, M., & Irawan, R. J. (2022). Studi literatur: Efektivitas modifikasi dalam permainan tradisional pda eksistensi permainan anak era generasi Z. Jurnal Kesehatan Olahraga, 10(01), 129–136.

Napitupulu, D. S. (2019). Proses pembelajaran melalui interaksi edukatif dalam pendidikan islam. Tazkiya, 8(1), 125–138.

Nurfadilah, Fadila, S. N., & Adiarti, W. (2021). Panduan APE Aman Bagi Anak Usia Dini. Direktorat Pendidikan Anak Usia Dini, Direktorat Jenderal Pendidikan Anak Usia Dini, Pendidikan Dasar, dan Pendidikan Menengah, Kementerian Pendidikan, Kebudayaan, Riset, dan Teknologi. https://paudpedia.kemdikbud.go.id/

Permana, A. H., Muliyati, D., & Halim, J. . (2024). The development of the snake and ladder game as a medium for practicing high school physics questions on the topic mechanics and fluids. Prosiding Seminar Nasional Fisika, XII, 107–114. https://doi.org/10.21009/03.1201.pf16.

Pradana, R. W. (2020). Penggunaan augmented reality pada sekolah menengah atas di Indonesia. Jurnal Teknologi Pendidikan, 5(1), 97. https://doi.org/10.33394/jtp.v5i1.2857.