Jurnal Inovatif Ilmu Pendidikan

Jurnal Inovatif Ilmu Pendidikan is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research & development, experimental research, classroom action research, etc. Jurnal Inovatif Ilmu Pendidikan covers all educational research at the level of primary, secondary, and higher educatio... Readmore

Terbitan Terkini

Jurnal Inovatif Ilmu Pendidikan is an academic journal that published all the studies in the areas of education, learning, teaching, curriculum development, learning environments, teacher education, educational technology, educational developments from various types of research such as surveys, research & development, experimental research, classroom action research, etc. Jurnal Inovatif Ilmu Pendidikan covers all educational research at the level of primary, secondary, and higher education. The goal of this journal is to bring together researchers and practitioners from academia and industry to focus on Educational advancements and establish new collaborations in these areas. Original research papers, state-o... Readmore

ISSN
2656-8527 (printed) | 2657-1838 (online)
Diterbitkan
2025-10-17
Accreditation
sinta-4

Articles

Pengaruh Media Video Animasi dalam Meningkatkan Minat Belajar IPAS pada Materi Rantai Makanan Siswa Kelas 5 SD Negeri 1 Baruharjo

This study aims to determine the influence of animation video media in increasing students' interest  in learning the subject of light and its properties in class V. This study uses a quantitative approach with a descriptive method. The subjects of the study were elementary school grade V students. Data collection techniques with questionnaires. This research found that animation video media is a valid, practical, and effective learning tool in increasing students' learning interest in learning science in elementary schools. This research makes an important contribution to the development of learning methods that are more interactive and engaging for students, with the potential to improve their understanding of the subject matter as well as learning interests.

Upaya Meningkatkan Kemampuan Kolaborasi Peserta Didik Melalui Model PBL Pada Materi Ekosistem Fase E.5 SMA Negeri 1 Metro

This study aims to improve students' collaboration skills with the PBL model in the E.5 phase ecosystem material at SMA Negeri 1 Metro. Research is Classroom action research by applying the Kemmis and Mc Taggart Models is carried out in 2-3 cycles, each cycle is carried out in 4 (four) stages, namely planning, action, observation, reflection, planning revision. The collaboration assessment sheet consists of five indicators of ability, namely cooperation, responsibility, compromise, communication and flexibility. The results showed that cycle 1 began to be seen with a moderate success percentage of 57.95%, cycle 2 high success with a percentage of 74.71%, cycle 3 very high success with a percentage of 84.85%. It was concluded that the use of the PBL model proved to be superior in increasing ability student collaboration seen from cycle I to cycle III.

Pengaruh Game Edukasi Wordwall pada Materi Makna Sila-Sila Pancasila terhadap Minat Belajar Siswa Kelas IV SD Negeri 3 Mojosari

The development of technology is very influential in the world of education. One of them is a wordwall-based educational game. This research is motivated by the low interest of students in learning Pancasila, and results in students experiencing boredom during the learning process. In this study, the method used is a quasi-experimental, where in this method there are 2 classes, namely the control class and the experimental class selected through convenience sampling techniques. In this study, the data collection technique used is to provide initial test questions (pretest) and final test questions (posttest). The purpose of this study was to determine how much influence the wordwall educational game has on the material of the meaning of the Pancasila principles on the learning interest of grade IV students of SD Negeri 3 Mojosari. Based on the results of the study and the data obtained, it can be concluded that there is an influence of the wordwall educational game on the material of the Pancasila principles. This wordwall educational game is able to make students more interested and increase students' interest in learning. This is proven by data analysis which proves that the p-value.

Pengaruh LKPD Berbasis Happy Note Galaxy pada Materi Menjelajahi Sistem Tata Surya terhadap Minat Belajar Peserta Didik Kelas VI Sekolah Dasar

IPAS learning in this independent curriculum really needs interesting and innovative teaching materials. Creative teaching materials are part of teaching tools in learning that attract students' attention. The purpose of the study was to find out the effect of LKPD based on happy note galaxy solar system material on the learning interest of 6th grade students of SD Negeri 7 Kampungdalem. The data collection technique was taken by giving the Pre-test and Post-test. The sample in this study amounted to 80 students. The data analysis technique uses the t test (Independent Samples T-Test) on Jamovi 2.3.28. The results of the post-test t test show that the p-value <0.001 is obtained, then the p-value <0.05 and Ho is rejected and Ha is accepted, which means that there is an effect of the happy note galaxy-based LKPD on solar system material on learning interest. Based on the research, the results of the hypothesis were found to have a very good influence on the interest in learning IPAS of 6th grade students of SD Negeri 7 Kampungdalem.

Pengaruh Media Pembelajaran Magic Box Materi Siklus Air terhadap Motivasi Belajar Peserta Didik Kelas V SD Negeri 7 Kampungdalem

Learning media is a part of learning that can attract students' attention. The aim of the research is to determine the effect of magic box learning media with water cycle material on the learning motivation of class V students at SD Negeri 7 Kampungdalem. This research is quantitative with an experimental type. The sampling technique used saturated sampling with 68 respondents. The data collection technique uses a learning motivation questionnaire. The data analysis technique uses the t test (Independent Samples T-Test) in Jamovi 2.3.28. The results of the post-test t test showed that the p-value was <0.001, then the p-value was <0.05 and H0 was rejected and Ha was accepted, which means that there was an influence of the water cycle magic box learning media on learning motivation. Based on the results of the hypothesis, it was found that there was an influence of magic box learning media with water cycle material on the learning motivation of class V students at SD Negeri 7 Kampungdalem

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