Jurnal Pengabdian Masyarakat Ilmu Pendidikan

Jurnal Pengabdian Masyarakat Ilmu Pendidikan (JPMIP) is published by the Department of Education, Faculty of Teacher Training and Education, University of Lampung (UNILA). It is a peer-reviewed journal that publishes scientific articles from the field of education that are applied in various community service activities and other applied research. Articles published in JPMIP include results of community service (PKM) based on research such as: 1. Community Development in Education Based on Products 2. Training and... Readmore

Terbitan Terkini

Jurnal Pengabdian Masyarakat Ilmu Pendidikan (JPMIP) is published by the Department of Education, Faculty of Teacher Training and Education, University of Lampung (UNILA). It is a peer-reviewed journal that publishes scientific articles from the field of education that are applied in various community service activities and other applied research. Articles published in JPMIP include results of community service (PKM) based on research such as: 1. Community Development in Education Based on Products 2. Training and Services for the Education Community 3. Community Development Based on Educational Research 4. Mentoring and Empowerment of the Education Community 5. Dissemination of Educational Science Products.

ISSN
2963-105X (printed) | 2962-6862 (online)
Diterbitkan
2026-07-23
sinta-4

Articles

Penguatan Ecological Citizenship Mahasiswa Melalui Pendidikan Kewarganegaraan: Membangun Kesadaran dan Tanggung Jawab Mahasiswa Terhadap Lingkungan

The increasingly complex ecological crisis demands a reorientation of citizenship from a mere relation of political-juridical rights and obligations toward moral responsibility for the environment. This community service activity aimed to strengthen ecological citizenship among students of the Primary School Teacher Education Program at Universitas Pendidikan Indonesia Cibiru Campus through an online public lecture on integrating ecological values into Civic Education. The activity employed interactive lectures, guided discussions, and structured reflection through a video-conferencing platform. Evaluation used pre-activity and immediate post-activity questionnaires to identify short-term changes in understanding, attitudes, and behavioural intention, not long-term ecological action. The results indicate an initial improvement in participants' understanding of ecological citizenship, awareness of their connectedness to the more-than-human community, and commitment to integrating environmental education into Civic Education practice in primary schools. The activity served as an entry point for forming the ecological identity of prospective primary teachers and requires institutional follow-up through curriculum integration, campus habituation, and practice-based programs.

PENGEMBANGAN MODEL BIMBINGAN KARIER BERBASIS SOFT SKILL DAN TALENTA BAGI SISWA SMK

Limited soft skills, understanding of personal talents, and career direction remain challenges for vocational high school students in preparing for their career development. This Community Service Program (PKM) aimed to enhance students’ soft skills, help them identify their personal talents, and develop the SMART CAREER MODEL as a talent- and soft skill-based career guidance model. The program was conducted at SMK Aljabar Batam, involving 59 students and one accompanying teacher from the student affairs division through assessment, talent mapping, soft skill training, career mentoring, evaluation, and career recommendations. The evaluation employed a 20-item instrument using a five-point scale, and the data were analyzed descriptively. The results showed that the average soft skill score increased from 3.06 to 3.75, representing a 22.55% improvement, exceeding the minimum target of 20%. The positive achievement in personal talent identification reached 83.90%, exceeding the minimum target of 80%. The program resulted in the SMART CAREER MODEL as a conceptual-applicative PKM output. The model provides a mentoring framework that integrates personal talent identification, soft skill development, evaluation, and career development recommendations for vocational high school students. As the evaluation was limited to short-term outcomes, continued mentoring and follow-up evaluation are recommended.

Literasi Karier Generasi Z: Pendampingan Pemilihan Jurusan Kuliah Berbasis Potensi Diri pada Siswa SMAN 19 Gowa

Choosing a field of further education often causes confusion among high school students, a challenge evident at SMAN 19 Gowa, where the 20 participating twelfth-grade students mostly come from lower-middle socioeconomic families with limited access to career consultation and an insufficient guidance-counseling (BK) staff ratio. Objective. This community service activity aimed to improve students' understanding of major-selection strategies through career literacy education. Method. Using a one-group pre-test-post-test design, 20 students completed a validated 20-item Likert-scale (1-4) questionnaire covering five aspects: career literacy, self-interest, talent identification, self-potential, and selection strategy, through socialization, material presentation, self-assessment, discussion, and evaluation. Results. The average score rose from 48.4 to 85.0 (75.6% gain; N-gain 0.71, high category), with the highest improvement in talent identification (88.9%) and lowest in career literacy (61.5%); qualitatively, 85% felt more motivated, 80% understood their talents better, and 65% felt more confident. Conclusion. Career literacy education effectively helps students align self-understanding with study programs and future careers, offering a replicable model; regular BK integration and continued mentoring are recommended.

Pendampingan Inovasi Pembelajaran melalui Pemanfaatan Online Stopwatch sebagai Media Game Edukatif bagi Pengajar Rumah Belajar Alempureng

The utilization of digital technology in learning remains a challenge for non-formal education instructors, particularly in developing interactive learning media that can enhance student engagement. Rumah Belajar Alempureng, as the partner institution in this community service program, faced challenges related to the limited use of digital game-based learning media in the learning process. This community service activity aimed to improve instructors’ understanding of the Game-Based Learning concept, enhance their skills in utilizing Online Stopwatch as a game-based learning medium, and assist them in developing more creative, interactive, and engaging learning activities for students. The program was implemented using a participatory training approach through material delivery, demonstrations of Online Stopwatch features, hands-on practice, mentoring in educational game development, and evaluation through pre-test, post-test, and participant satisfaction questionnaires with 10 participants. The results showed an improvement in participants’ understanding and skills in utilizing Online Stopwatch as a Game-Based Learning medium. The pre-training evaluation showed an average score of 2.25 on a 5-point scale, whereas the post-training evaluation showed an average score of 4.25 on a 5.00-point scale, categorized as very good, while the overall participant satisfaction level reached 84.44%, also categorized as very good. Furthermore, participants were able to develop game-based learning activities by utilizing Online Stopwatch features. This activity contributes to the development of a Game Based Learning based mentoring model through the use of a simple digital technology the Online Stopwatch which can enhance teachers’ digital pedagogical competencies and be replicated to create more interactive, creative, and student-centered learning experiences.

Peningkatan Tindak Tutur Mahasiswa dalam Manajemen Berorganisasi di FKIP Unila

Peningkatan Tindak Tutur Ekspresif Mahasiswa dalam Manajemen Berorganisasi di FKIP Unila (JPMB)

Kemampuan menggunakan tindak tutur ekspresif secara tepat adalah suatu aspek penting dalam membangun komunikasi organisasi yang efektif. Namun, mahasiswa aktivis organisasi di Fakultas Keguruan dan Ilmu Pendidikan (FKIP) Universitas Lampung masih menghadapi permasalahan ketika menyampaikan apresiasi, kritik, permintaan maaf, maupun ungkapan ekspresif lainnya secara santun. Melalui kegiatan pengabdian kepada masyarakat ini, mahasiswa diharapkan memiliki pengetahuan yang lebih baik serta keterampilan yang meningkat dalam menerapkan tindak tutur ekspresif pada berbagai situasi komunikasi organisasi. Pelaksanaan kegiatan ini menerapkan metode pelatihan berbasis partisipasi yang mencakup ceramah, diskusi dua arah, simulasi, role play, serta dievaluasi melalui pre-test, observasi selama kegiatan, post-test, dan kuesioner refleksi. Sasaran kegiatan adalah anggota Ikatan Mahasiswa Bahasa dan Sastra Indonesia (Imabsi) FKIP Universitas Lampung. Berdasarkan hasil pelaksanaan kegiatan, mahasiswa aktivis organisasi menunjukkan peningkatan pemahaman terhadap konsep tindak tutur ekspresif, serta meningkatnya kemampuan mereka dalam menerapkan ungkapan terima kasih, permintaan maaf, pujian, kritik, dan apresiasi secara tepat sesuai konteks komunikasi organisasi. Selain itu, pelatihan memberikan dampak positif terhadap keterampilan interpersonal peserta dan mendorong terciptanya komunikasi organisasi yang lebih santun, harmonis, dan kolaboratif. Dengan demikian, pelatihan tindak tutur ekspresif menjadi strategi yang efektif untuk memperkuat kompetensi komunikasi mahasiswa dalam mendukung pengelolaan organisasi yang produktif dan berkelanjutan.

Trik Mudah Literasi: menyelesaikan soal berbasis cerita

Kemampuan literasi merupakan keterampilan dasar yang penting bagi peserta didik dalam memahami informasi dan menyelesaikan soal berbasis cerita. Namun, peserta didik UPTD SD Negeri 9 Metro Pusat masih mengalami kesulitan dalam memahami isi soal, mengidentifikasi informasi penting, menentukan ide pokok, serta menyelesaikan soal secara sistematis. Kegiatan pengabdian kepada masyarakat ini bertujuan meningkatkan kemampuan literasi peserta didik melalui Sosialisasi Trik Mudah Literasi: Menyelesaikan Soal Berbasis Cerita. Metode yang digunakan adalah pendekatan partisipatif dan edukatif melalui tahapan persiapan, pre-test, penyampaian materi, pelatihan, praktik, diskusi interaktif, post-test, dan tindak lanjut. Kegiatan diikuti oleh 21 peserta didik kelas V dan VI. Hasil kegiatan menunjukkan adanya peningkatan kemampuan peserta didik, ditandai dengan rata-rata persentase jawaban benar yang meningkat dari 35,24% pada pre-test menjadi 87,62% pada post-test. Peserta didik juga menunjukkan antusiasme dan keaktifan selama kegiatan. Dengan demikian, sosialisasi trik mudah literasi dapat meningkatkan kemampuan peserta didik dalam memahami dan menyelesaikan soal berbasis cerita secara lebih sistematis.

Pelatihan Game Edukasi Berbantuan Genially untuk Menguatkan Kompetensi Guru Sekolah Dasar

Elementary-school teachers do not always have sufficient experience designing interactive digital activities aligned with learning objectives. This community service program aimed to strengthen teachers' initial knowledge and skills in developing Genially-assisted educational games. Face-to-face training was held at UPTD SDN 3 Metro Barat on 9 June 2026 through exposition, question-and-answer, demonstration, guided practice, presentation, and reflection. Materials covered interactive media, game-based learning, Genially features, template selection, interaction settings, and publication through links or QR codes. A ten-item objective post-test administered through Google Forms provided the final evaluation. Eight valid responses were analyzed descriptively against a mastery threshold of 70. All respondents scored 100; the mean and median were 100, the standard deviation was 0, and mastery reached 100%. The result indicates strong immediate conceptual mastery and exceeded the program target. Nevertheless, without pre-test data and product assessment, it cannot establish causal improvement in teacher skills or student outcomes. Follow-up mentoring should assess game quality, classroom use, and student responses.

Pemanfaatan Artificial Intelegent (AI) Bagi Guru SMA untuk Menunjang Pembuatan Perangkat Pembelajaran

Abstract The rapid development of Artificial Intelligence (AI), particularly generative AI, provides new opportunities for teachers to develop instructional materials more efficiently and creatively. However, many teachers still experience difficulties in using AI effectively and responsibly, especially in developing effective prompts and transforming AI-generated outputs into contextual instructional materials. This community engagement program aimed to strengthen high school teachers’ capacity to use AI for instructional material development through practical training and contextualized mentoring. The program covered AI in education, prompt development, and the use of several AI-supported platforms, followed by hands-on practice based on participants’ instructional needs. A participatory and experiential approach was employed to encourage teachers to explore, evaluate, and refine AI-generated outputs. Evaluation included pre-test and post-test results, a final questionnaire, participant feedback, observation, and expert validation of the AI guidance module. Based on 23 valid paired responses, the mean score increased from 4.37 to 4.67, with 78.26% of participants showing improvement. The final evaluation reached a mean of 4.71 out of 5, while the AI guidance module achieved 94.22% expert validation. These findings indicate that practical and contextualized AI training can strengthen teachers’ initial capacity to use AI as a supportive tool for instructional material development.

PELATIHAN ASESMEN PEMBELAJARAN PBL DI SEKOLAH DASAR KABUPATEN PRINGSEWU

This Community Service Program (PkM) aimed to enhance the competencies of elementary school teachers in designing and implementing Problem-Based Learning (PBL)-based assessment in Pringsewu Regency, Indonesia. The program was motivated by teachers' limited ability to develop authentic assessments aligned with the characteristics of PBL, particularly in designing project assessment rubrics, observation sheets, and instruments for measuring critical thinking and problem-solving skills. The program involved 35 elementary school teachers and was implemented through several stages, including preparation, training, assessment instrument development workshops, implementation mentoring, and evaluation. A participatory approach was employed through lectures, discussions, simulations, and hands-on practice in developing PBL assessment instruments. The training covered the concepts of PBL assessment, authentic assessment, project rubric development, student activity observation sheets, and assessment instruments for critical thinking and problem-solving skills. The results indicated that 90% of the participants successfully developed PBL-based assessment instruments that met the implementation criteria. Evaluation findings revealed a significant improvement in participants' competencies, with the average score increasing from 62.4 in the pre-test to 86.7 in the post-test, representing a 38.9% improvement. Furthermore, 78% of the participants achieved the "excellent" category, while 17% were categorized as "good." These findings demonstrate that the training program was effective in improving teachers' competencies in developing authentic, contextual, and 21st-century skills-oriented assessment practices.

Penguatan Peran Ibu dalam Menstimulasi Kreativitas dan Motorik Halus Anak Berbantuan Teknologi Asesmen Digital Terintegrasi Model Pengasuhan 3T

The use of digital devices among young children has become part of everyday family life, including in Manunggal Village, Labuhan Deli District, Deli Serdang Regency. Our initial observations indicated that digital devices were often given to children as a means of distraction while mothers attended to their daily activities, whereas active parental involvement remained limited. This situation motivated us to conduct a community engagement program that aimed at strengthening mothers’ understanding and skills in actively and responsively accompanying children in their use of digital devices. The program involved 17 mother-child pairs with children aged 4 to 6 years and was implemented through three stages, including (1) capacity building using the 3T approach and the introduction of the BINA application; (2) guided play activities using digital and physical blocks; and (3) the development of a practical parenting guidebook. From the evaluation results, we showed an increase in mothers’ mean knowledge scores from 62,4 to 86,5. This improvement was also accompanied by changes in mothers’ caregiving practices, particularly their involvement during children’s play and their use of open-ended questions to encourage children exploring their ideas. In conclusion, integrating parenting capacity building with technology-based play activities may offer a relevant approach to promoting parental mediation in supporting the development of young children’s creativity and fine motor skills.

Peningkatan Kompetensi Guru MGMP Ekonomi Kota Malang dalam Penyusunan Instrumen HOTS Berbasis Artificial Intelligence (AI)

The ability to develop assessment tools for higher-order thinking skills requires teachers to have a theoretical understanding, think creatively, and gather relevant data. However, teachers who are members of the Malang City High School Economics Teachers’ Working Group still face a variety of challenges in designing assessment tasks and understanding the details of Higher-Order Thinking Skills (HOTS). The use of artificial intelligence (AI) as a collaborative partner for teachers is expected to provide a solution. This community service initiative aims to enhance teachers’ ability to develop Higher-Order Thinking Skills (HOTS) assessment tools in the field of economics using AI. The method used was Collaborative Teacher Professional Development (CTPD) with a Participatory Action Learning System (PALS) approach, involving pre-training, interactive workshops, coaching clinics, and classroom implementation mentoring. This activity was attended by 27 economics teachers from various high schools and Islamic high schools in Malang City. The results of the activity demonstrated an improvement in teachers’ theoretical understanding of the structure of HOTS questions, as well as their success in compiling a contextual and valid AI-based bank of economics questions. By optimizing AI prompting techniques, teachers were able to significantly reduce the time required to create question prompts based on real-world data (70-80% time efficiency). The sustainability of the program is ensured through the formation of an Innovation Working Group, which serves as a peer-tutoring system within the MGMP.

Workshop Pembelajaran Bilangan Bulat Berbasis Permainan Jejamok dan Komik Digital bagi Guru SD

Teachers still face challenges in teaching integers because the concepts of negative numbers and arithmetic operations are often abstract and difficult for students to understand meaningfully. Therefore, innovative learning approaches that are contextual, engaging, and closely related to students’ experiences are needed. This community service activity aimed to improve the insight and competence of teachers and preservice teachers in teaching integers through the integration of the traditional game Jejamok and electronic comics. The activity was conducted in the form of a workshop involving 40 participants consisting of teachers from Soekarno-Hatta Elementary School and preservice teachers from Muhammadiyah University Kotabumi. The implementation stages included partner needs analysis, workshop activities involving material presentations, media demonstrations, and discussions, followed by monitoring and evaluation through observations, questionnaires, participant reflections, and documentation. The results showed positive impacts, indicated by participant attendance exceeding 90%, positive responses above 85%, and increased understanding of integrating local cultural contexts and digital media into mathematics learning. Participants also demonstrated strong interest in applying the innovation in schools.

Hilirisasi Teknologi Solar Tunnel Dryer (STD) dalam Produksi Pakan Mandiri untuk Reaktivasi Budidaya Ikan Mitra Gapoktan Desa Varia Agung

Freshwater fish farming in Varia Agung Village, Central Lampung, faces high production costs due to reliance on commercial feed, while banana peel waste remains underutilized. This program aims to enhance farmers’ capacity and self-reliance through the production of locally sourced feed using STD, the PTD approach, and the PDCA cycle. The activities involved 20 members of the Bina Taruna Farmers’ Group in eight sessions covering needs assessment, training, production practice, mentoring, and evaluation. Results showed that participants’ scores increased from 45 to 84 with an N-Gain of 0.709 (high category), while 90% of participants achieved a minimum score of 80. The STD reduced drying time from four to two days. A total of 150 kg of banana peels produced 300 kg of feed with a crude protein content of 31.81%, at a production cost of Rp8,500/kg—61.36% lower than commercial feed. The program supports SDGs 1, 2, 8, and 12.

Integrasi Reaktor Pirolisis dan Fermentasi Bokashi: Strategi Ekonomi Sirkular Menuju Kemandirian Pestisida dan Pupuk pada KWT Desa Varia Agung

This community engagement program was motivated by the high dependence of the Women Farmers Group (KWT) in Varia Agung Village on synthetic fertilizers and pesticides, as well as the underutilization of agricultural and livestock biomass waste. The program aimed to strengthen the capacity and self-reliance of KWT members through the integration of a pyrolysis reactor and bokashi fermentation as a circular economy-based waste management model. The program employed a Participatory Technology Development (PTD) approach combined with the Plan–Do–Check–Act (PDCA) cycle, including needs assessment, training, technology application, technical assistance, evaluation, and sustainability planning. Twenty-five participants were involved in utilizing locally available biomass waste, including rice straw, rice husks, branches, and livestock manure, to produce biochar, liquid smoke, bokashi, and organic pesticides. The results showed that 35% of local biomass waste was utilized, soil pH ranged from 6.0 to 6.7, and the use of synthetic agricultural inputs was reduced by 83%. These findings demonstrate that integrated pyrolysis and bokashi fermentation can strengthen local resource utilization and agricultural input self-reliance while supporting sustainable waste management.

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